English: 76-10X Series (First-Year Writing): Animation
This guide contains a series of guides designed to help students enrolled in the 76-10X series complete their assignment according to the BEAM framework.
[subject] contains animation AND [subject] History
[subject] Animation AND [subject] United States
Here are some results worth looking at:
From the library catalog
Here are some sample results from our library catalog, based on the strategies above:
The Disney Animation Renaissance by Mary E. LescherWalt Disney Feature Animation Florida opened in Orlando at the dawn of the Disney Renaissance. As a member of the crew, Mary E. Lescher witnessed the small studio's rise and fall during a transformative era in company and movie history. Her in-depth interviews with fellow artists, administrators, and support personnel reveal the human dimension of a technological revolution: the dramatic shift from hand-drawn cel animation to the digital format that eclipsed it in less than a decade. She also traces the Florida Studio's parallel existence as a part of The Magic of Disney Animation, a living theme park attraction where Lescher and her colleagues worked in full view of Walt Disney World guests eager to experience the magic of the company's legendary animation process. A ground-level look at the entertainment giant, The Disney Animation Renaissance profiles the people and purpose behind a little-known studio during a historic era.
Call Number: Available Online
ISBN: 9780252053825
Publication Date: 2022-11-22
Eat, Drink, Animate by Tom SitoTom Sito (the legendary animator behind Who Framed Roger Rabbit, Beauty and the Beast, and other classic works) brings together the perfect fusion of culinary skill and animation in his cookbook, Eat, Drink, Animate: An Animator's Cookbook. Sito's book is a celebration of the works from legendary animation artists from around the world. Twelve Academy Award winners, five Emmy Award winners. From legendary animators from Hollywood's Golden Age, to modern masters. Not only does he demonstrate examples of their works, but he also includes their favorite personal recipe, and an anecdote from their professional lives that relates to food.   Key Features: A rare look behind the scenes of some of animation's most memorable films. Usable recipes you canmake yourself, tested and adapted by Rebecca Bricetti, former editor for Stewart, Tabori, & Chang (Glorious Food ) and Robert Lence animator and gourmet (Toy Story, Shrek). Never before seen photos and illustrations. Anecdotes from behind-the-scenes of some of your favourite animated classics.
Call Number: Available Online
ISBN: 9781351171168
Publication Date: 2019-03-05
The History of Chinese Animation I by Lijun Sun (Editor)China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteristics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced several new stages of development, prompting the question as to where animation in China is heading in the future. This book describes the history, present and future of China's animation industry. The author divides the business's 95-year history into six periods and analyses each of these from an historical, aesthetic, and artistic perspective. In addition, the book focuses on representative works; themes; directions; artistic styles; techniques; industrial development; government support policies; business models; the nurturing of education and talent; broadcasting systems and animation. Scholars and students who are interested in the history of Chinese animation will benefit from this book and it will appeal additionally to readers interested in Chinese film studies.
Call Number: Available Online
ISBN: 9781000740509
Publication Date: 2020-05-27
Moving Innovation by Tom SitoA behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito--himself an animator and industry insider for more than thirty years--describes the evolution of CG. His story features a memorable cast of characters--math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
Call Number: Available Online
ISBN: 9780262314305
Publication Date: 2013-04-19
EXHIBIT, ARGUMENT, & METHOD SOURCES
These sources are more likely to be journals, specialized books, or primary sources like documentaries. These can be found in databases. Think about the type of information you need and ask yourself:
Who might publish that information? For example, datasets are collected by specialized organizations.
What type of exhibit? Are you looking at historical overviews? specific character? specific style?
Where would this data be published? Unless you are looking for first-hand or primary sources, you are likely to need to look in databases. Below are some suggestions.
Scholarly, primary-source database focused on adult comic books and graphic novels. Here are the works of artists both celebrated and overlooked, alongside interviews, criticism, and journal articles that document the continual growth and evolution of this artform.
Provides access to databases across all major subject areas, including business, health and medical, social sciences, arts, humanities, religion, education, science, and technology.